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Blast off with Kspace

Kspace is the National Museum’s interactive adventure game for kids. Designed for children aged 5 to 12, it’s fun for children and adults alike. Kspace takes about 30 minutes to complete.

How does it work?

A digital image of a robot.
A Kspace robot

Kspace is a three-stage experience and up to 12 visitors can take part in each stage. Visitors start their adventure in the Design Station where they use touchscreens to create a time-travelling robot. They then enter a Time Pod where they are blasted back to a mystery location, such as the Victorian goldfields of 1854 or Sydney in the 1930s when the Harbour Bridge was being built.

Visitors then use their robots to explore the location and collect points before teaming up with others as one big robot to complete a mission unique to that time and place.

At the end of the adventure, visitors move to the Cool-down area to reflect on the experience, learn more about the location visited and send home a postcard.

Kspace is a team game, ideally played in teams of four people (three teams per stage). However, you can play with fewer than that or even go solo.


Kspace took about three years to develop from scoping to commissioning. It was produced by a team of museum, multimedia, design and construction professionals. See the production credits.

Kspace history

The original Kspace was a very popular attraction for our young visitors. It opened with the Museum in March 2001 and closed in June 2014 to make way for a brand new experience relevant to a new generation of Museum visitors.

The updated Kspace opened in October 2015.



Kspace won the MAGNA Interpretation, Learning and Audience Engagement Award at the Museums Australasia conference in Auckland in 2016. The MAGNAs recognise excellent work nationally in exhibition, public programs and sustainability projects.

It also won a silver MUSE Award in the Multimedia Installations category at the 2016 American Alliance of Museums Annual Meeting in Washington, DC. The MUSE awards recognise outstanding achievement in media and technology programs by galleries, libraries, archives and museums around the world.

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